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  1. Earlier
  2. Gen7 Engine - Make your asset available on the Marketplace!
  3. iyenal

    Hello

    Hi, have a good stay!
  4. circuit10

    Hello

    I just joined
  5. Very nice example! I wanna make a full Tetris game out of this some time in the future
  6. islender

    SMG2 Material Templates

    Oh thanks, will find this very useful in the future
  7. Luma48

    SMG2 Material Templates

    Hi again another SMG2 thread. This is about certain Material Templates I made templates for such as Poison, Water and Lava. If you have anymore requests for templates I can make be sure to tell me!!! For now enjoy these 3 for I think they are important(you can also ask for other types of lava since this isn't the only kind as well as poison and water). Lava download: https://drive.google.com/open?id=1eGdYrtVL79S096w8ijRneT0os3UcQNXF Poison: https://drive.google.com/open?id=1F9W968Kq6ShSZ4gb4hvDNoRwxNIW3hZy Water: https://drive.google.com/open?id=1R4yeBEd-G7yrofdIvC-4QoI9miIt4lYv
  8. As tools advance so do methods of editing video games which is precisely why I'm writing this tutorial! -So let's get into it first things first have you Galaxy ready to add a zone then open up Dossun2 0.74(the other tutorial used 0.6.4)! For Dossun2 version 0.74 you need StageData, ObjectData, LightData and SystemData! -Once it's open press New Zone and enter the following settings it asks of you like layers, name and so on! If you've successfully done this inside StageData it will have a new folder with the name of you zone and certain file(s) inside. -The Next thing to do is add this newly created zone to the Galaxy so to do that open up Scenario Editor and select your Galaxy. A new window should open and find Zone Settings and press Add then type the name of the zone you previously made and check the layer boxes which you need(you can check different layers on different scenario's). Once done Save and you can close Dossun2 0.74! This last bit remains the same but let's go over it anyway. You open up Whitehole then your game files. After that you open up the BCSV editor and on the left type: /StageData/(your)Galaxy/(your)GalaxyMap.arc adn on the Right you type: /(your)Galaxy/jmp/Placement/Common/StageObjInfo. Once you type this you press add entry and fill in the settings such as X,Y and Z pos( the position relative to the center of the galaxy) and so on the name... Once done hit save and your finished!
  9. islender

    Random Black Hole

    rip Etika
  10. Tetris Falling Block The first stone of that famous game, Tetris. This example changes the block position following a fixed time (time loop), makes various checks including controller to move the falling block horizontally in case the user wants to, and stop the block when arrived at the bottom of the grid while showing the final horizontal block row. Can be used to make directly a full Tetris. Image source and copyight to Tetraminos. ScriptFlow image: Download: https://idstudio.live/gen7engine/plugins/examples/BlocksExampleMoving.zip Please message there for questions about Gen7.1 Engine Examples or the Engine itself! You can create an account on uMod Community, and post messages, questions or even take part in Gen7 Engine Online Documentation. - FAQ: Please Read! - - What do I need to open and run the examples? You need the last Gen7 Engine version ("Brenden, Machow8" - "Spectre" version). If you downloaded and installed Gen7 Engine before this post: redownload the setup in the main post. Gen7 Engine will automatically update. If you downloaded and installed Gen7 Engine after this post: you have nothing to do, your version will just directly update at the next startup. - How to install the examples? Drag and drop the zipped folder in C:/Gen7-Engine/projects. - How to open the examples in the engine? In the Project menu, type the folder's name of the example you installed and Gen7 Engine will automatically open it instead of making a new one. - And after that? If you need more examples, please consider supporting Gen7 Engine on Patreon: https://www.patreon.com/gen7engine Thanks. I need the first goal in order to continue develop it, so please support it if you're able to. Otherwise, if Patreon doesn't follow the amount of work I spend on the development, this will be probably the last thing done for it. Sorry. I really made the examples because many people told they would like to see what the engine is capable before to support with money. That's responding to this, I hope it will be the case.
  11. Gen7.1 Engine Examples: Gamepad Control Basic application that checks which button is currently pressed, and depending of the input make an image visible or not. Simple management of 2D Sprites on different layers, plus conditionnal controller events. Download: https://idstudio.live/gen7engine/plugins/examples/GamepadExamples.zip Please message there for questions about Gen7.1 Engine Examples or the Engine itself! You can create an account on uMod Community, and post messages, questions or even take part in Gen7 Engine Online Documentation.
  12. iyenal

    RiiConnect24 Check Mii Out Channel

    What we can ask now is when CMOC! Well it's a very awaited channel, it should be released soon. At least it's in development
  13. Luma48

    RiiConnect24 Check Mii Out Channel

    nice
  14. Nintendo E

    RC24 Check Mii Out Channel (repost)

    Hey, y'all! Nintendo Emmet here speaking on the uModcommunity! I feel like we should talk about the Check Mii Out Channel. This will be WiiConnect24 and RiiConnect24 related. The Check Mii Out Channel (CMOC) was a channel on WC24 during it's run until somewhere in 2012 - 2013. That's when WC24 just faded away. Until, AwesomeMarioFan, thought of a mod where the News Channel was able to be brought back, that's when AMF, made a post on GBATemp to bring it back. CustomConnect24 was a thi- okay lets just skip to cmoc. During all of the other channels News Channel, Forecast Channel, Everybody Votes Channel, people were still wondering where the Check Mii Out Channel was. Larsen implemented on this by making a video on the explanation of why the Check Mii Out Channel wasn't out. After 1 year when that rolled out, Nintendo Channel was finished and released. Check Mii Out Channel? Nothing. Then, everything changed... Shutterbug got the contests, Mii selection, and submitting work! Then they said the Check Mii Out Channel will be released in Summer. So, whos HYYYYYYPED? Anyways, now that this insanity is over, we should conclude the post.  Peace, y'all! SOONTM.
  15. Hey, y'all! Nintendo Emmet here speaking on the uModcommunity! I feel like we should talk about the Check Mii Out Channel. This will be WiiConnect24 and RiiConnect24 related. The Check Mii Out Channel (CMOC) was a channel on WC24 during it's run until somewhere in 2012 - 2013. That's when WC24 just faded away. Until, AwesomeMarioFan, thought of a mod where the News Channel was able to be brought back, that's when AMF, made a post on GBATemp to bring it back. CustomConnect24 was a thi- okay lets just skip to cmoc. During all of the other channels News Channel, Forecast Channel, Everybody Votes Channel, people were still wondering where the Check Mii Out Channel was. Larsen implemented on this by making a video on the explanation of why the Check Mii Out Channel wasn't out. After 1 year when that rolled out, Nintendo Channel was finished and released. Check Mii Out Channel? Nothing. Then, everything changed... Shutterbug got the contests, Mii selection, and submitting work! Then they said the Check Mii Out Channel will be released in Summer. So, whos HYYYYYYPED? Anyways, now that this insanity is over, we should conclude the post. Peace, y'all! SOONTM.
  16. iyenal

    SMG2 Text Editing MSBT

    Great work for these tutorials, hope we will see more soon
  17. iyenal

    SMG2 Zone Adding

    Thanks a lot for that comprehensive tutorial!
  18. Luma48

    Ultimate Filesystem Documentation

    I see you used my SMG2 filesystem very nice
  19. Wow this looks great I should get SMU on it once I finish it
  20. Luma48

    SMG2 Zone Adding

    This is a tutorial on how to add zones to SMG1/2. You need Whitehole and Dossun2. Adding zones to your galaxies is useful if you have a lot of objects and planets for if you just have one big zone it might lag and there is a limit on how many objects their are in a zone filling it up again might still lag so every section of a galaxy is usually a zone. Also it orders the Galaxy nicely! Step 1: Open up Dossun2 and your game folder by clicking select game folder. Next open scenario editor and to the right should be zones. Press add then type and remember that name it's the name for your zone you must know it. Step 2: Open up Whitehole and open your game folder. Next on the top press BCSV editor. Now on the left type this /StageData/(Your)Galaxy/(Your)GalaxyMap.arc On the right type /(Your)Galaxy/jmp/Placement/Common/StageObjInfo Step 3: Hit open and a row will appear. Now enter your zone name in the first box and hit save. In the Box pos_X,Y and Z is where your zones X:0 Y:0 Z:0 axis will be relative to the level so set those how you like and then dir_X,Y and Z are rotational values so that the zone can be rotated! Step 4(Depends on your template): While still in Whitehole's BCSV editor click on open-> Galaxy->UseResource->Common then a small window will open asking your for a Galaxy name so type the name of your zone! Lastly it will open a few things like StageData/(Your)Galaxy/(Your)GalaxyMap.arc and so on... Next if they have the name TemplateGalaxy Change them to the name of your zone all of them!!!
  21. Luma48

    SMG2 Text Editing MSBT

    A SMG2 Hacking tutorial on Text Editing(Yeah...) Well not many people like the MSBT editor but here I am making a tutorial on it. 1: you will need a text arc found in LocalizeData. Once you have found the file your looking for extract the arc and you'll have a folder with .msbt inside. 2: open MSBT editor and press on file open and open up your .msbt wait for it to load them you'll see a few things sound codes the type of NPC and so on. 3: to give an NPC text place your NPC in Whitehole look up it's file name and give it a Message ID (start from 0). Then in the MSBT editor find a NPC and replace the name if needed to makes sure you have the right Message ID you'll see 000 at the end of the name these indicate the NPC's Message ID so if the Message ID is 1 set it to 001 and so on. 4: Lastly there are text options and stuff first write your text for each line around 42 characters (Spaces included). Now there are icon options and stuff but I'm not gonna talk about them in details so some of them will be listed down here: Kinopio is toad Peach is Peach SignPost is bill board SuperSpinDriver launch star … And finally save your file but when you press save wait about five minutes and then close the program but do not open a .msbt file and reopen the same file while that file is still in the editor or you'll get a broken text file with nothing. Extra: A . msbt is a Super Mario Galaxy 2 file format for text such as NPC's scenario missions and so on. They can be found in SMG2/LocalizeData and in their are 2 folders containing . arc files and inside those are .msbt which you open with an editor (MSBT editor). I hope this helped any people who were having trouble with SMG2 text editing!
  22. The Event Editor 1- Open the Event Editor there in the Project Explorer window (in any project) 2- Welcome in the Event Extension Editor: 3- Fill the properties needed. To add the images, drop them on the editor to load a logo (used to preview the custom event in the Project Explorer) and an event image For Arguments 1- Set how much arguments your event block need (minimum 1 but if you don’t need just don’t use it, maximum 3) 2- In the event code, use Argument1, Argument2 or Argument3 depending on how much arguments you set. School Example: print “Argument1”; with foobar as first argument will write in code print “foobar”; (it is just remplaced) Exporting the custom event and usage 1- To be completed. Please bug me in the comments if you need it urgently.
  23. Building your Gen7 Engine Project You created your masterpiece. Now you want to show it to the world. I got you covered. Make sure everything is saved before. Then click A new window will appear. Select the platform you would like to release to: Let it do its work, few command lines window may pop-up but that's totally normal. Until the compilation gets finished: You will be able to find the builds you need for the platform you selected in C:\Gen7-Engine\sandbox\yourplatform. To get back to your project, just click on that window.
  24. The Node Editor is the logic of your application/game. It follows the Finish-State Machine mechanic, that is combined to the visual block events in Scriptflow to draw all the flow of events thanks to that system. Here's an image of the Node Editor: In order to make our node flow, drag and drop a conditionnal node (if) from the if button, and place it. That will be our first node: Now place other nodes, to make all our scene global logic. The blue arrow is triggered when the event condition is verified, and the red one is triggered if that condition is not verified. But what is the event condition? In the default case, it is just the first conditionnal event block at the beginning of your Scriptflow visual programming page. So you can connect all your nodes by creating lines from the blue arrow to the node you want to trigger: Red lines are else-triggered, and blue lines are if-triggered. Then, you can create the visual programming logic of each node under ScriptFlow by clicking on the node. A blue circle will appear around it meaning you're currently setting that node logic:
  25. The ScriptFlow Editor The heart of your program is composed by event blocks, organized in ScriptFlow. Let's master that. Please watch this tutorial, which explains it: Extended argument events: If you cannot do what you would like using the event available, you can put together the visual programming events and your custom code. Just type in that Event textbox the code you wish to add. You don’t need to respect the array marks of Scriptflow window. The event just needs to be arranged from top to bottom order. The first condtionnal event of ScriptFlow will be the if-node conditionnal one. To scroll through the code or if the providen space is not enough, use arrow-up or down keyboard buttons.
  26. The 2D Sprites Editor
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