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Showing results for tags 'super mario galaxy 2'.
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A SMG2 Hacking tutorial on Text Editing(Yeah...) Well not many people like the MSBT editor but here I am making a tutorial on it. 1: you will need a text arc found in LocalizeData. Once you have found the file your looking for extract the arc and you'll have a folder with .msbt inside. 2: open MSBT editor and press on file open and open up your .msbt wait for it to load them you'll see a few things sound codes the type of NPC and so on. 3: to give an NPC text place your NPC in Whitehole look up it's file name and give it a Message ID (start from 0). Then in the MSBT editor find a NPC and replace the name if needed to makes sure you have the right Message ID you'll see 000 at the end of the name these indicate the NPC's Message ID so if the Message ID is 1 set it to 001 and so on. 4: Lastly there are text options and stuff first write your text for each line around 42 characters (Spaces included). Now there are icon options and stuff but I'm not gonna talk about them in details so some of them will be listed down here: Kinopio is toad Peach is Peach SignPost is bill board SuperSpinDriver launch star … And finally save your file but when you press save wait about five minutes and then close the program but do not open a .msbt file and reopen the same file while that file is still in the editor or you'll get a broken text file with nothing. Extra: A . msbt is a Super Mario Galaxy 2 file format for text such as NPC's scenario missions and so on. They can be found in SMG2/LocalizeData and in their are 2 folders containing . arc files and inside those are .msbt which you open with an editor (MSBT editor). I hope this helped any people who were having trouble with SMG2 text editing!
As tools advance so do methods of editing video games which is precisely why I'm writing this tutorial! -So let's get into it first things first have you Galaxy ready to add a zone then open up Dossun2 0.74(the other tutorial used 0.6.4)! For Dossun2 version 0.74 you need StageData, ObjectData, LightData and SystemData! -Once it's open press New Zone and enter the following settings it asks of you like layers, name and so on! If you've successfully done this inside StageData it will have a new folder with the name of you zone and certain file(s) inside. -The Next thing to do is add this newly created zone to the Galaxy so to do that open up Scenario Editor and select your Galaxy. A new window should open and find Zone Settings and press Add then type the name of the zone you previously made and check the layer boxes which you need(you can check different layers on different scenario's). Once done Save and you can close Dossun2 0.74! This last bit remains the same but let's go over it anyway. You open up Whitehole then your game files. After that you open up the BCSV editor and on the left type: /StageData/(your)Galaxy/(your)GalaxyMap.arc adn on the Right you type: /(your)Galaxy/jmp/Placement/Common/StageObjInfo. Once you type this you press add entry and fill in the settings such as X,Y and Z pos( the position relative to the center of the galaxy) and so on the name... Once done hit save and your finished!
This is a tutorial on how to add zones to SMG1/2. You need Whitehole and Dossun2. Adding zones to your galaxies is useful if you have a lot of objects and planets for if you just have one big zone it might lag and there is a limit on how many objects their are in a zone filling it up again might still lag so every section of a galaxy is usually a zone. Also it orders the Galaxy nicely! Step 1: Open up Dossun2 and your game folder by clicking select game folder. Next open scenario editor and to the right should be zones. Press add then type and remember that name it's the name for your zone you must know it. Step 2: Open up Whitehole and open your game folder. Next on the top press BCSV editor. Now on the left type this /StageData/(Your)Galaxy/(Your)GalaxyMap.arc On the right type /(Your)Galaxy/jmp/Placement/Common/StageObjInfo Step 3: Hit open and a row will appear. Now enter your zone name in the first box and hit save. In the Box pos_X,Y and Z is where your zones X:0 Y:0 Z:0 axis will be relative to the level so set those how you like and then dir_X,Y and Z are rotational values so that the zone can be rotated! Step 4(Depends on your template): While still in Whitehole's BCSV editor click on open-> Galaxy->UseResource->Common then a small window will open asking your for a Galaxy name so type the name of your zone! Lastly it will open a few things like StageData/(Your)Galaxy/(Your)GalaxyMap.arc and so on... Next if they have the name TemplateGalaxy Change them to the name of your zone all of them!!!